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Halo: Some of the very best gaming moments I had this decade were spent with friends crowded around my modest television, the screen split four ways as we assault-rifled and pistol-sniped each other endlessly. Halo 2 and 3 took the multiplayer online in a big way, but the best Halo times of all for me were those early days on Hang 'em High.
Ninja Gaiden (Black): My favorite skill-based, challenging action game of the decade. When Ninja Gaiden first came out, I rented it and found it difficult to a fault. It was frustrating, not fun. Then the bargain-priced Black came out and I decided to give it another chance. I hit the same wall I had before but kept pressing on and somehow, at a certain point, something clicked, and I just naturally found myself getting better at the game. That sense of just feeling my skills improve, and the results of it--being able to effortlessly slice enemies to pieces (and look awesome doing it) who had previously made mincemeat out of me--was incredibly rewarding.
Metal Gear Solid 4: It's goofy and messy and totally absurd, and I admire the hell out of it. I think it's an inspired conclusion to this totally crazy series, and for all its flaws, I love the fact that it is so clearly Kojima's uncompromised vision. He may be the first auteur of games, and I think the series would have been far less interesting if it was made by committee and some of Kojima's crazier, more self-indulgent impulses had been reined in. It somehow creates a thoroughly satisfying conclusion that ties up all the loose ends, and it unforgettably pits the hero and villain against each other in a climactic fistfight that's also a brilliant summation of the entire series. Masterful.
Grand Theft Auto IV: I Heart Liberty City. Moral choice was a fun gimmick in a lot of games over the past ten years, but many of those games presented those choices in such extreme black and white terms. Grand Theft Auto IV was the first game in which I felt legitimately troubled by some of the choices I had to make, the first game in which pulling a trigger and taking a life often felt impactful and irrevocable. The writing is far superior to what you find in most games, with complex, damaged characters who, for all their flaws, are often trying their best to make a go of it in this ugly world. The cutscenes feature terrific subtlety and are willing to take their time to just observe the characters. For me, its themes of culture, cIass and consequences really work. It ain't The Wire, but for my money it's far and away the best crime story, and the best story of any kind, I've encountered in a game. The downloadable stories released this year, The Lost and Damned and The Ballad of Gay Tony, have kept the party going in style, adding exciting new gameplay elements and continuing to challenge our notions of who and what a game can be about. The Ballad of Gay Tony also features the most gorgeous menu music I've ever heard in a game.
"I keep on walkin'..."
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The Rock Band series: When I was younger, I was an enthusiastic air guitarist, desk drummer, and sing-along-er. But these are all private, slightly embarrassing expressions of the emotions a song might conjure up in me. One of the biggest, most important innovations in games of this decade is the way that the music peripheral games have taken those private expressions and made them a shared experience. Performing songs with friends in a game like this is an absolute joy, and a totally valid and new way for people to experience music together. In the Rock Band vs. Guitar Hero battle, the Rock Band games are the clear winner for me. The atmosphere and the song lists deliver just want I want in my fantasy fulfillment, and the Guitar Hero games feel a bit crass and soulless by comparison.
And now, my two favorite games of the decade. I can't choose between them.
Super Mario Galaxy and Grand Theft Auto: San Andreas
Super Mario Galaxy is as close as any game has come to perfection for me this decade. It's an absolutely incredible achievement, feeling both like a natural extension of the series' roots, and a totally fresh, at times exhilaratingly innovative experience. The level designs are nothing short of brilliant, and the music, visuals and gameplay frequently combined to foster a sense of ebullient joy in me akin to what I might feel at the most inspired moments of a great Pixar or Miyazaki film.
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I can't separate the fact that I've lived in LA for many years from my feelings for this game. Standing in the cul-de-sac where CJ's house is located, I can almost feel the warm Santa Ana winds. But the reason I rank it above GTA IV as one of the absolute best of the decade is not just that its setting is more personally resonant for me. It's also that I simply think it's a bit more fun. For me, this is the best entry overall in what I consider the definitive game series of the decade.
2 comments:
Great post. I'm so with you on SSX, it's not even funny.
You make a great point that Burnout 3 had an unending supply of joy that kept people playing for years, nevermind months. Something about the game brought together a wonderful community.
I was on last night, the last night. I was able to record most of it too for posterity and here is the final road rage event and the ending itself.
http://www.youtube.com/watch?v=_hEkj6-KHL8
I've got quite a few online gameplay clips (with voice chat) already on my channel and a lot more to come if you ever feel like reminiscing.
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