Showing posts with label TV. Show all posts
Showing posts with label TV. Show all posts

Thursday, December 10, 2009

Natural Police and Other Characters--My Favorite TV of the 2000s

I suppose strong arguments could be made either that this was the best decade of television, with cable TV coming into its own and providing us with richer, more complex dramas than anything we'd seen in the past, or that it was the worst, with reality TV's rise to popularity signifying a low point in our culture. Well, I actually happen to think there's such a thing as good “reality TV,” but for now, as the decade comes to a close, I want to take a moment to focus on the earlier argument and look back on what were the standouts for me in TV drama in the 2000s.


  1. The Wire—Quite possibly the best television show of all time. This is the poetry of real life in America in the early 21st century. Over the course of five seasons, it turned its piercing gaze on the drug war, labor unions, big city politics, public schools, and the print media, opening our eyes to the world we live in. At the same time, it's a riveting and powerful human drama, with complex characters on both sides of the law that we come to love and to despise, to root for and to fear.


  1. The Shield—If The Wire is the television equivalent of the Great American Novel, The Shield is like a modern-day, extended take on a Shakespearian tragedy, about the way one man's gargantuan ambitions can inhale and destroy the lives of many. For my money, it's pound-for-pound the most exciting drama of the decade, rarely taking a false step from its shocking first episode until its pitch-perfect, devastating finale. Perhaps the most fascinating thing for me about The Shield is the way it so often made me feel so conflicted. Vic Mackey is absolutely, unquestionably immoral, and yet I often found myself cheering him on as he brought his own brand of justice to the criminals of LA's fictional (but thoroughly believable) Farmington district. Mackey (played by Michael Chiklis) pulls focus with his massive persona and his shiny bald head, but this is absolutely an ensemble show, and although I have much love for Vincent D'Onofrio's enigmatic and disturbed detective Robert Goren from Law & Order: Criminal Intent, my favorite TV detective is The Shield's slightly awkward, dogged, brilliant Holland “Dutch” Wagenbach.



    Watching this montage from The Shield finale still gives me goosebumps. If you haven't watched the show, this won't spoil anything. The snippets are too brief to give anything away. But to me and fans of the show, they speak volumes.

  2. Six Feet Under—Forget Touched by an Angel. This is deeply spiritual television, at least for this agnostic.

  3. The West Wing (The Sorkin Years)--I stopped watching when Sorkin was dropped, but in those early years of the Bush presidency, when it all still felt like some sort of bad dream, I know I wasn't alone in taking solace and inspiration in the imaginary presidency of Jed Bartlet. Sorkin's excellent “let's-have-snappy-conversations-while-walking-briskly-down-hallways” writing style and the top-notch work by Allison Janney, Bradley Whitford and others made this show a delightful entertainment. (Yes, I know, it actually started airing in the final months of the 90s. Sue me.)

  4. Law & Order—Because after 20 years, there are still few things on TV as reliably satisfying as an episode of Law & Order.

In a category of its own:

24--While The Wire is the show people in the future should look at if they want to understand what our world was actually like in this decade, the show they should look at if they want to psychoanalyze us is 24. The pilot was actually delayed and edited because of the attacks of September 11th, 2001, but the entire show almost feels like a reaction to that day. Jack Bauer is absolutely a hero our society gravitated to in the wake of that attack. Like its hero, the show is ruthless and exceptionally effective. It's also the most video-game-like show ever (though the actual 24 game is pretty lousy), and I'm convinced that it has heavily influenced the outstanding campaigns of the Modern Warfare games, which do things with game narrative that previously just weren't done.

Honorable mentions:

Deadwood—Gorgeously vulgar dialogue and towering performances by a great cast.

Battlestar Galactica—I found the last set of episodes deeply disappointing. Still, it had a lot of great moments, and was the best sci-fi that TV of the 00's had to offer.

Dexter—Wickedly entertaining. Dexter (the show and the character) is still a work in progress, but it may deserve a place on a list like this in ten years' time.

Law & Order: Criminal Intent—Vincent D'Onofrio's Robert Goren is what has made this show so watchable, though it achieved heights with regularity in the earlier seasons that it has rarely been able to recapture in more recent ones, and I was crushed when Goren's rivalry with archnemesis Nicole Wallace, which was the source of some of the show's best moments, was brought to an end last season in the most unsatisfying way possible. Goren and Eames will be leaving the show at the start of next season as it becomes Monk 2: Jeff Goldblum's Kooky Crime-Solving Hour full-time. But I'll still watch it.


Thursday, November 19, 2009

More Russian: Modern Warfare 2 and Games in a Post-24 World (Spoilers)

Much is being said about the campaign for Modern Warfare 2, and in particular, a level called No Russian. Personally, I thought the level was effective and the campaign as a whole was nothing short of spectacular. It's easily earned a place as one of my favorite shooter campaigns of all time.

One of the criticisms I've read levelled at the campaign is that the writing is poor and the story is ludicrous. I agree completely that the story is ludicrous. I think that most video game stories are ludicrous. But so what? The important thing in a game like Modern Warfare 2 is to cram as many intense moments into its five-hour campaign as it can. I can't think of a game that sustained such an unrelenting pace, and since the story does its job of providing a vehicle to string all these things together, in my mind, it's a success. I won't argue that it's great writing for a second. But it's writing with a very specific purpose, and I think it does a great job of accomplishing that purpose.

There may have been a time where I would have enjoyed it less, where I would have spent half my time stepping outside of the absurd action of the story and yelling at the screen, "Oh, come on! That would never happen!" Perhaps it's all that 24 I watched, but at a certain point, my outlook changed, and I realized that I was willing to sacrifice a certain amount of plausibility if, and only if, something succeeds in delivering over-the-top thrills so incredible as to make my suspension of disbelief worthwhile. Most of the time, 24 succeeded here for me. In the end, it's not the overall story of a 24 season that matters, but the moment-to-moment thrills that story allowed the season to deliver, and seriously, if you think Modern Warfare 2 is implausible, watch a season of 24. I don't know for sure, but I'd be willing to bet that 24 has been a direct influence on the Modern Warfare games.

24 ushered in an era of television where viewers could no longer be sure, one week to next, that any character (wiith the possible exception of Jack Bauer) was safe. Audience favorites are routinely killed suddenly and unflinchingly. The Modern Warfare games certainly followed in the series' footsteps here. The death of a player character in the first Modern Warfare, like the death of lovable Edgar on 24, was shocking. Perhaps in Modern Warfare 2 they go a tad overboard with this and it starts to lose its impact a bit, but I still found most of the twists and character deaths surprising and impactful.

And then there's No Russian, in which, as an undercover CIA agent embedded in a terrorist cell, you must stand by, or even participate, while your fellow terrorists slaughter hundreds of civilians at an airport. Many of the arguments I've read about this level are rooted in the illusion of choice. There you are, holding a gun, but you must stand idly by as this massacre takes place. You are unable to turn the gun on the terrorists and attempt to stop this atrocity, which is something that any moral person would surely at least consider doing in that situation. Anthony Burch, in this Rev Rant at Destructoid, argues that as the player, your feelings of revulsion about what's happening totally pull you out of the moment. (At least that was what I took away from his argument, but I'm paraphrasing, and I encourage you to watch it for yourself.) And maybe that's true. He contrasts this, though, with the player's relationship with Alyx in Half-Life 2. In Half-Life 2, he says, you like Alyx. Because the game reinforces your positive feelings about the character, Gordon's choice to not just use the gravity gun to fling her into the nearest bunch of headcrabs and run jibes with your own feelings, creating a seamless relationship between you and the character you're playing. But to me, that's an arbitrary distinction. Another player may totally loathe Alyx and actually wish to kill her. In both Modern Warfare 2 and Half-Life 2, you have no choice. Choice is a complete illusion.

Some may feel that games are more enjoyable when we always feel a positive connection with the character we're playing and the actions of that character. I'm fine with that not being the case, with sometimes being cast in an unsavory role. If Modern Warfare 2 were a film, could the actor cast in the role the player plays in the No Russian level say to the director, "You know, if it were really me in this situation, I think I'd say to myself, 'To hell with this undercover thing, I'm turning my gun on these monsters!' So is it okay if I do that in this scene?" Of course not. It's essentially the same thing here. We are cast in this role. We have a part to carry out, and we must carry it out, whether we like it or not. If you're playing Metal Gear Solid, you must stop Liquid Snake. Trying to join forces with him is not an option. If you're playing Ocarina of Time, you cannot shirk your responsibility to defeat Ganon and just go live on a farm somewhere, no matter how much you might rather do that. In games, almost always, choice is an illusion.

The other criticism I've heard about No Russian is that some feel such a horrific scene of violence is inappropriate in something that's essentially just trying to be a piece of pure entertainment, that it's exploitative to use something so terrible in the context of something that, let's face it, doesn't really deal with the consequences in a serious, meaningful way. Maybe I'm just callous, but I didn't mind. Again, perhaps it's all that 24, which doesn't shy away from crashing commuter jets, releasing chemical weapons in hotels, and detonating nukes in densely populated areas, killing anywhere from hundreds to hundreds of thousands at a time. Nor is it reluctant to try to make you feel the loss of a single human life.

And always, not long after one of these moments transpires, Jack Bauer is back to kicking ass and walking away from unsurvivable situations unscathed, all in the name of delivering pure entertainment.

Monday, April 21, 2008

"Watch this"

I was walking to work the other day. It was a truly glorious spring morning. Obama signs abound on the lawns and in the windows of many a house along my way, but one in particular caught my eye, homemade, with rays of sunlight emanating from the O. It seemed a genuine sign of hope. And right around that moment, "Brothers in Arms" by Dire Straits got shuffled up on my iPod. That's not a song I ever thought was especially great, until I saw the finale of season two of The West Wing. And now, every time I hear it, I see that scene again in my mind. A storm is raging against the president in both a literal and figurative sense. A question is asked. Jed Bartlet, great showman that he is, lets it hang in the air for a moment. The flashbulbs crackle, the air is electric, and Leo says "Watch this," and the president's hands go into his pockets, and he fixes his gaze, and I get chills. It's almost enough to make me proud to be an American.

Barack Obama, like Jed Bartlet, understands that a large part of politics is theater, and that's just fine with me.

Tuesday, February 12, 2008

If It's Not One Thing...

Microsoft reports that my 360--or a 360, anyway--is en route back to me and scheduled for delivery on Friday. I'm looking forward to finally getting in some time with Burnout Paradise. A bunch of people I know are still playing online pretty regularly so it seems I haven't totally missed the boat on that one.

But that's still a few days off, and I was hoping to spend some of that time with Lords of Thunder, truly one of the rockin'est shooters of all time. This TurboGrafx 16 classic, with some of the most smoldering guitar licks ever heard in a video game, hit the Wii's Virtual Console on Monday, and the game is a blast. The whole thing is like the notebook doodles of a big-haired 14-year-old ACDC fan circa 1988 brought to life, with an awesomely cheesy soundtrack to match.

Unfortunately, my Wii has started doing something very unusual. All of my Virtual Console games, including Lords of Thunder, have suddenly started behaving as if I am constantly holding down the 1 button on my Wii remote. At first I thought the problem was with the remote itself, but it's not. I've tested it with a number of Wii disc games--No More Heroes, Super Paper Mario, and so on--and they all respond perfectly each time I hit the 1 button. Yet every last Virtual Console game on my system seems to think the 1 button is in a permanent state of pressnitude, and this makes playing the games pretty much impossible.

I emailed Nintendo about this using the link on their tech support web page. After submitting my email, I got this statement:

"Due to the unprecedented popularity of the Wii, we're currently experiencing extremely high email volumes and it may take several days before we are able to respond."

Just a thought--maybe y'all could take some of the truckloads of money that are coming in every day due to the unprecedented popularity of the Wii and use it to hire a few new reps so that your customers who are contributing to said unprecedented popularity don't have to wait several days for a response.

Oh well. I guess for the time being I'll have to continue spending my free time the same way I have been for the past few weeks: watching way too much Law & Order: Criminal Intent on my computer via Netflix. The funny thing is that I don't even think it's a particularly outstanding show, not like The Shield or Six Feet Under, and I wouldn't even bother putting it on my Netflix queue and watching the DVDs. (I certainly wouldn't bother watching it as it airs. Watching TV on TV is for suckers.) But there's just something compulsively watchable about Vincent D'Onofrio as Det. Robert Goren, and Netflix has just made it so damn easy with this Watch Instantly feature, that I find myself sometimes watching two or three 43-minute episodes a day.

By the way, I have an interview tomorrow morning for a technical writer position. I'm hoping it goes well, as I'd really like to get out of the whole customer service racket, and I'm confident about my ability to do this job and do it well. But I hate job interviews, and thinking about it is already giving me the jitters. Wish me luck.

UPDATE: Contrary to what they said, Nintendo responded to my email in a matter of hours, not days. However, the response is basically a non-response, saying that they can't help me by email and that I should call them. So I'll call them tomorrow.

Also, I've determined that the issue isn't with the remote at all. I disconnected the remote altogether in the middle of a Virtual Console game and the game continued to behave as if the 1 button was being held down. Something's gone screwy in the part of my Wii's brain that handled VC games, it seems.

UPDATE TWO: I just called Nintendo. The rep I spoke to obviously had never heard of this issue before and had no idea what might be causing it. She quickly scheduled a callback, presumably with someone who might actually be able to help me, and I should be hearing from them in 24-72 hours. Terrific.